Ktown map sample
Entity with links
Example of a book in ktown
Performance of ktown at Matadero Madrid
project description
Ktown is a collaborative project I participated in at
Medialab Matadero in Madrid as part of the
LAB 4 Weird Futures program.
See Medialab project page.
Ktown explores the relation between data and information as in the work of Gilbert Simondon, through
an aesthetics following Eyal Weizman and Matthew Fuller. The starting point is a mod for the infamously complex simulation game
Dwarf Fortress: we generate a world in which the various entities in the game are remixed into decontextualized
philosophical concepts, while retaining their priorly held in-game relationships. The audience can explore this
world through a custom web app that maps out these deterritorialized concepts
and their relationships, activating the datasets as they journey through the relational network.
Ktown was collaboratively developed by Levi Jiménez (project lead), Gadea Autric,
Esben Holk, Valentina Giniger, Ian Margo and me. Curated by Bani Brusadin.
My contributions include the generation of written works during world generation (coding
in Lua and Python),
miscellaneous work on the front-end (javascript + React)
and data processing, as well as a narrative performance of the work.
Ktown can be explored on kt0wn.com
We are currently generating additional ktowns to be exhibited at other venues. Please reach out if
you would like to host a ktown.